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Submitted on
July 19, 2010
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748 KB


11,786 (6 today)
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Devil Dog by MarcWasHere Devil Dog by MarcWasHere
2/4th Marines, Ramadi Iraq 2004.

Blast Models USMC 1:35 resin figure, painted up in Vallejo and andrea acrylics again. Had to sculpt in additional shoulder/arm pockets to properly reflect the Marine BDUs of that time period, circa 2004.

Little details that are on the figure:

-weapon number on the butt stock/ scope top (i realize that most marines, if not all are actually issued ACOGs and not the Aimpoint Comps.)
- scope covers, and rifle sling
- name tag! 'Miller' and blood type of 'A+' on the goggle strap.
- sculpted in a shemagh around the neck with Greenstuff, to give it a better aesthetic look.

On a related note, the desert marpat is really a poor abstract suggestion at best. I still cant paint in the pixel pattern on this scale yet. :( Probably will try multicam at some point on a SF style figure, but for now heres the stock figure from the internet if anyone is interested:


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Bludgeonize Featured By Owner Sep 1, 2014
BlackHawk00021 Featured By Owner Dec 15, 2010  Hobbyist General Artist
Some of the best detail I've seen in a while, especially on a sculpted piece. Keep up the good work.
frazzimals Featured By Owner Dec 15, 2010
wow very cool!
Stevepeve Featured By Owner Dec 2, 2010
Good work!
godlived Featured By Owner Sep 14, 2010
I love it .
psstoff995 Featured By Owner Sep 12, 2010
Your MARPAT in 1/35 is better than mine in 1/16- I don't think you can really do better than an abstract suggestion at this size but I'm sure you'll get it one day you're way better than me haha
KreepingSpawn Featured By Owner Aug 3, 2010  Professional Digital Artist
ready to rumble! ;) stylin.
like to se a shot of the nametag. ;p

there must be a group for this stuff on DA somewhere...
custom figures, or... military art...
zxwart Featured By Owner Jul 21, 2010
fucking amazing!!!
Voidzy Featured By Owner Jul 20, 2010   Interface Designer
gekitsu Featured By Owner Jul 20, 2010  Hobbyist Digital Artist
dude, impressive mod/touchups O.O

and re patterns: yeah, i can imagine marpat and their digital cousins are a bitch, if not impossible to paint at pretty much any scale. multicam should look pretty fancy with a little bit of masking and airbrush. but id say, painting an abstraction of a pattern for scale is a very valid solution to the problem. after all, digital patterns are meant to produce a mix of macro scale pattern, micro scale detail/noise and fuzziness at a pretty large snan of distances, due to the pixelization resulting in a kind of stacking of frequencies. painting it to scale might or might not work well (due to the mismatch of model scale pattern and real-world-scale visual setup) - painting an impression of the pattern for an approximate viewing distance will certainly work.

damn, still hunting for a pair of swedish m/90 trousers without luck -.-
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